Many games provide one-time, narrative experiences that can only be experienced once (games such as Outer Wilds, and puzzle games like Cocoon are arguably most enjoyable the first time around), while ...
To continue reading this content, please enable JavaScript in your browser settings and refresh this page. Preview this article 1 min Using a $5 million grant from a ...
It’s not uncommon for games to include as much content as possible in an attempt to keep you hooked for dozens, if not hundreds, of hours. But for most games, that well of content will eventually run ...
“I've always thought games were good models for everything—how to learn, but also how to be,” says Arana Shapiro. She has dedicated much of her career to helping educators integrate technology with ...
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