Social engagement: Playing an analog game typically brings students together. Initial student interactions are functional: ...
“I've always thought games were good models for everything—how to learn, but also how to be,” says Arana Shapiro. She has dedicated much of her career to helping educators integrate technology with ...
When classrooms went online in 2020 during the pandemic, gamified learning opportunities grew as a quick and easy way to evaluate the general learning that was happening from student to student.
A little over 50 years ago, a student teacher in Minneapolis hit upon a novel idea to engage his eighth grade American history class in a unit on westward expansion. Don Rawitsch, with the help of two ...