In the past decade, students have been inundated with more and more distractions. The internet provides an infinite amount of said distractions: YouTube, Instagram, and TikTok to name a few. While the ...
Susan Kennedy is a faculty scholar with the Markkula Center for Applied Ethics and an assistant professor in the School of Philosophy at Santa Clara University. Views are her own. In November last ...
From Duolingo to GDP, how an obsession with keeping score can subtly undermine human flourishing Two years ago, I started learning Japanese on Duolingo. At first, the daily accrual of vocabulary was ...
Earlier this year, the Builders Association staged a virtual, interactive performance piece featuring an unlikely cast of characters: actual MTurk workers. Also known as “microworkers,” the turkers ...
Tseng, Shih-Lun "Allen"; Sun, Heshan; Santhanam, Radhika; Lu, Shuya; Thatcher, Jason B. Rethinking Gamification Failure: A Model and Investigation of Gamified System ...
From boardrooms to classrooms, gamification revolutionises how we work, learn, and engage. By integrating game mechanics, such as leaderboards, rewards, challenges, and points, into real-world ...
Gamification was always just behaviorism dressed up in pixels and point systems. Why did we fall for it? It’s a thought that occurs to every video-game player at some point: What if the weird, ...