Creative Bloq on MSN
Why Big Hops’ developer rejected retro level design despite GameCube-era inspiration
So I [was] really like, what if you started with the best 3D Mario as your base, and then add this kind of design sensibility and intention from the way they reinvented Zelda." Indeed, the visual ...
Above all else, the driving force behind Mario's success is exquisite game design – something that is acknowledged by players and game designers alike. "Mario games have a timeless charm and wide ...
I’ve had Super Mario Maker for just a few days, so, of course, I already feel qualified to give everyone advice on designing levels. Prepare to get schooled, kids! I’ve made about four-and-a-half ...
Super Mario Maker 2's story mode isn't just a level pack - it's a brilliant stage design masterclass
When Nintendo announced the Super Mario Maker 2 Story Mode, my reaction was something like: "Of course. Okay. Cool." What I'd forgotten was this is Nintendo - and so rather than just cramming in a ...
Humans are so last century; this century is all about machines and the imminent robot apocalypse. Until then, though, machines still have a lot to learn. Programmer Adam Geitgey, and his fellow ...
Forever ensnared in a love-fued between 1800s literature and modern gaming, Eman Fatima tries her best to appease both her hobbies by tapping away at her keyboard and writing about her favorite games ...
Tristan Jurkovich began his career as a journalist in 2011. His childhood love of video games and writing fuel his passion for archiving this great medium’s history. He dabbles in every genre, but ...
Posts from this topic will be added to your daily email digest and your homepage feed. is an entertainment editor covering streaming, virtual worlds, and every single Pokémon video game. Andrew joined ...
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