Before we get into the mods and shaders, it is important to be clear on the definition of “realistic.” There are two possible routes you can go for: either water that behaves like realistic water, ...
Sarah has been an editor and contributor for Game Rant since 2015. After meeting her first Chocobo, she never looked back. Sarah majored in game design in college and utilizes that knowledge to ...
When designers select a method for simulating water and waves, they have to choose either fast computation or realistic effects; state-of-the-art methods are only able to optimize one or the other.
Mehrdad (He/Him) is a Senior Staff Writer from Iran. He started writing about video games when he was a high-school student. He loves playing competitive FPS games such as Rainbow Six Siege and ...
Simulating the complex ebbs and flows of liquid in real-time is not easy, but this jaw-dropping new demonstration from PhysX shows we’ll eventually get there. This new system is called Position Based ...
Computer scientists have introduced a novel representation of waves that improves computational efficiency by at least an order of magnitude. Based on principles of theoretical physics, their method ...