With the Valve Index, Valve aimed to set the standard for PC VR in 2019. Six years later, its journey ends, marking the ...
Valve has been working on room-scale virtual reality since 2013, so it has had a lot of time on its hands to trial different demos and experiences over the past few years; creating many of them ...
It's hard to believe that a new Half-Life game is actually here. Half-Life: Alyx is everything I've ever wanted from a flagship VR game. It takes full advantage of the immersiveness of virtual reality ...
Valve’s newly announced Steam Frame VR headset will be the first running SteamOS, the company’s Linux-based operating system. But it may not be the last. In the same way that Valve is open to other ...
Valve's road to Half-Life: Alyx wasn't exactly straight. While the team knew they wanted to test the waters of virtual reality technology, the Half-Life universe was not its original pick for a ...
When the Valve Index launched six years ago, it was the gold standard for high-end VR headsets. The landscape has shifted dramatically since then—headsets have gone wireless, processors have grown ...
TL;DR: Valve leaker @Gabe Follower claims that Valve's standalone VR headset, Deckard, is set to launch in late 2025 for $1,200, running a VR-adapted SteamOS and supporting flat-screen Steam Deck ...
From being a first-rate developer of contemporary gaming classics like Half-Life and Dota to establishing the industry’s biggest PC gaming storefront in Steam, Valve’s evolution has been jaw-dropping.
Alex is a lifelong gamer and avid follower of games media. A multimedia journalism graduate of Cal Poly Pomona, he served as a copy editor of CPP's student newspaper, The Poly Post, and also started a ...
Viraaj is a spirited gamer, lifelong PlayStation main, huge petrolhead, but most importantly, a principled journalist. With experience at publications like FandomWire, HotCars, and DriveTribe, writing ...
Six years after the Valve Index, the company's Steam Frame ditches the cables and base stations in favor of freedom and flexibility. But can it compete in a world where VR alone isn't enough? I’m ...